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astronicus's blog

Star Rangers

Roberts Chatting it Up

Chat it up with Roberts in the Lagoon Courtesy the Voice Talents of Shaun Tool.

There are many updates! Check out the STEAM forum (private alpha) for comments and more!

r7077Fixed HandExtender and GrowLightsLong prefabs. Added biomass to PVP care packages and renamed rockaxe parts to pickaxe

r7076Fixed an issue with Roberts

Star Rangers.

Star Rangers

The Whitecard team has been working tirelessly since the beginning of June on enhancements. The Lagoon is a real beaut with new graphics and Roberts voice performance: ….you’ll find a significant number of improvements made around game saving and many optimizations for graphics were created.
Cloud saving has been optimized by a new team member .
Occulsion was added to every level and we've seen frame rates double - let us know.

You may want to abandon your old bases to take advantage of the new saving.

v Released!

    Version v of Star Rangers has been released... with a lot of bug fixes as we get ready to go for early access.
  1. Main Menu Global Messages are implemented (on start page).
  2. Braincloud Connection status added to main menu PVP Selection on non-PVP-enabled maps 
  3. bug fixed Added fish in lagoon
  4.  Fixed Commander Robert's Dialogue bugs 
  5. Proper "Use Interaction" implemented for talking to NPC's/Holograms 
  6. Fixed collision bug during load Added Entity counter while level is loading 

Star Rangers Release!

Changed Running Jump to New fun roll and Assist Climbing Hills (collider height moves while jumping). Changed Bug where you took damage on loading.
Changed Windfarms and Reflectors so you cannot build them inside a hab (destroys the hab).
Stopped solar reflector from tipping over.
Changed experience points exploit of dropping and picking up your own minerals to pick-axe experience points.

Star Rangers Beta

Fixed Chiron Rocket so that gravity pulls it down.
Added important killzones to game.
Fixed a bug whereby the maps on Mars would not load if you had built a foundation block blueprint; also gracefully fails instead of pausing game at 98%
Added a Warning for killzones (ocean)
Added a jump ramp to the lagoon path.
Replace map colliders on the lagoon with killzone areas.
Updated Grace in Atrium to have heatsink dialogue.

Version Uploaded to Steam

The new build has contextual help, yes, but we also solved loading issues with old inventory and duplicated blueprints.

In addition the IIC interface has been added and some objects (the trike can be updated).

That means, there will be upgrades for completing the science, and

Extra Achievement Badges for Upgrading and many more datacache hidden upgrades
spread throughout levels.

We've got context help finished and are adding it to the levels.
With images - see the screenshot!
We're working to solve that bug wherein the system duplicated things in your inventory.
This would slow down the level considerably during load time, without being apparent.
We should probably put an upper limit on the personal inventory because some of you were walking around with
1000s of iron ores! WHAT? :)
No limit for now.